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Old 06-15-2021, 07:28 AM   #14
SirMichaelJordan
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Join Date: Apr 2012
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Quote:
Originally Posted by Reed View Post
I do not know if these settings have any effect on a player's "ratings". The manual does not indicate that it does. This is used by the AI to "evaluate" players for lineup selection, for trade purposes, and for signing/releasing players.
For example if I use a setting of 50 for ratings and 50 for current stats and a player ratings indicates he should be a .300 hitter but he is currently hitting .200; by rating he might be a leadoff hitter and by his current stats he should be on the bench but the AI will see him as a .250 hitter and place him maybe 7th in the lineup. As the season go on his stats will toward his ratings. At least that is how it works in my historical league. The development settings will affect the players ratings, not this setting IMO.
This can lead to very unbalanced trades IMO. I think it might be fun to use in a fictional game while hiding the ratings.
Individual ratings decide lineup order, OVR rating decides who’s in that lineup.

The option to use stats in scouting (located in the global settings) can potentially change the individual ratings during the season based on performance.
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