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Old 06-16-2021, 10:04 AM   #16
Sweed
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Join Date: Apr 2002
Location: Iowa
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Quote:
Originally Posted by oomm View Post
25/25/25/25 basically turns it off though.



Yes, the player eval is about how the game evaluates player worth effecting how the player is used relative to other players. Were the settings 0/0/0/100 then the game evaluates player worth according to his stats generated 2 seasons ago. Not last season, nor this season.


Still though, his ratings would reflect past years performance, so I wonder how that factors in..................................
You may find this thread from last year an interesting read..
https://forums.ootpdevelopments.com/...ght=Evaluation

It is the thread I alluded to in my earlier post in this thread. It is a good detailed discussion on this subject. SMJ goes into how and why he went to the 25/25/25/25 setting and how it all works within the context of individual GM tendencies.

It is the setting I use now and would not consider it "turning off" the feature.

As to your 0/0/0/100 example? Have no idea other than extreme settings like that might lead to unrealistic outcomes? I myself would not expect the developer to waste time trying to cover how the AI would react to an extreme setting like this. If someone wants to evaluate based only on two years ago, have at it. But please don't complain about the result
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