Thread: Two-way players
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Old 06-23-2021, 10:25 AM   #2
brotherblues
All Star Reserve
 
Join Date: Nov 2020
Posts: 658
Quote:
Originally Posted by JoshSamBob View Post
This is a question probably best-suited for the devs ( Markus, et al ), but I'm happy to hear any data around it.

In a league draft, there's a player with the following ratings:

Pitching:
  • Stuff: 40 / 70
  • Mov: 50 / 70
  • Ctrl: 30 / 65
  • Pitches: Cutter (50/60), Changeup (55/80)
  • Vel (mph) 92-94
  • GB % 65%
  • Stamina 40
  • Hold 35
Hitting:
  • Con: 45 / 70
  • Gap: 55 / 70
  • Pwr: 25 / 35
  • Eye: 30 / 45
  • Ks: 45 / 75
  • Speed 65
  • Steal 60
  • Running 65
  • OF: Range (60), Error (55), Arm (65)
So he can be a lights-out closer (at least in our league) or an amazing Ichiro-style contact/gap hitter, right?

But I'd like to use him as a two-way player, and that's where I have a few questions:
  1. What can I do to help him develop BOTH skill sets?
  2. Can the OOTP game engine handle a player who comes in from RF to close out a game?
  3. If so, how would I set up my team to best utilize that?
  4. If not... why not?
Thanks in advance!
- JSB
Just enable 2 way players in the league or game settings (forgot where exactly).

This guy poses a problem though, because he projects to be an everyday player and a reliever. And in game, the engine does not allow you to move a player currently in the lineup to the mound. He has to come in from the bench to pitch.

That's how it's been for me tinkering with a 2 way player, maybe someone else can elaborate, corroborate, or blast me to hell.
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