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For what it's worth, as far as point 3 goes, we did indeed tell you as soon as we'd decided this.
Once it was brought up here on the forums again we discussed again whether this was something we would be able to add in this year, and determined that it was unfortunately not possible at this point in time and I posted the reply in the forums immediately after we'd decided that.
As for point 2, all I can say there is this was a decision that had to be taken at the time it was for reasons entirely beyond the control of the OOTP Go development team.
Ultimately I can't imagine there are many companies that are more willing to directly reply to and engage their users than OOTPD is.
Just look at how often we directly answer questions and respond to issues here on the forums. Of course we cannot directly answer everything, there are too many posts and too few of us, but there are very few game companies in the English speaking world I know of that answer anything like the same amount of user inquiries we do and have the development team themselves as involved in the community as our team is. Though I admittedly do not know if many Korean companies are better at directly engaging with users than English language companies are.
However, the fact is we're still a fairly small (or at best medium sized now) development team and this is the first time we've ever taken on such an enormous project as localization in another language.
Add in to that that we're still also adjusting to being part of a larger corporation now and the extra challenge that brings in regard to communication not only with our users and also our parent company.
Given the above, it's probably inevitable that we would make some mistakes and have some hiccups while adjusting to this totally new process for us.
We're sorry for the mistakes made in the process, but we want to do our best learn from the mistakes and communications issues in the process of releasing such a major project and do our best to avoid or at least minimize similar mistakes in the future.
Last edited by Lukas Berger; 08-23-2021 at 10:21 AM.
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