Quote:
Originally Posted by pelksine
So I’ve started as the Pirates to do a full rebuild about a dozen times and it’s starting to get a little old. I’ve also tried historical games, but it always gets to the point where the rookie draft doesn’t generate anyone and I keep having to create fake draft classes, so it gets annoying.
Any creative ways of playing you can suggest? I was thinking of creating a league where all the stadium fences are like 500 feet so the power/gap/contact ratings could spell out some crazy results. Idk. What do you think?
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I generally sim 5-7 seasons, then take on an expansion team. Usually, it's the Expos, with Mexico City or Salt Lake City as the second team. I enjoy the challenge of building an organization from scratch, and see how far I can take them. Although, to make it more of a challenge, I allow teams to protect 21 players as a minimum, and most times it's 23-25. If you do 15, you can get some really good players. Also, if you use the Rule V draft, I make it that players aren't eligible if less than
four years of service. If you do the default of three, you can get too many really good, young players.
My buddy set up a "new MLB level league" to take on the current one. Kinda like the threat of the Continental League back in the day, but this one actually happens. Can't remember all the cities he chose, and how many teams, but I may try that sometime. I think he may combined the two leagues under one organization, so as to compete for free agents, and the draft.