Quote:
Originally Posted by Cap
I guess this is aimed at the guys on this forum who create fighters from scratch. I read somewhere that the 'Intellect' rating affects how a boxer will follow instructions from his corner but only when strategies are used. Do you find this rating has much real affect on a fighter's performance? If so, is this only the case when you let the game control strategies? I've never really considered this factor when rating fighters myself. I've always thought it was like 'Draw Power'.
I would think Gene Tunney, Jack Johnson, Joe Louis, etc. would be '10' and Joe Grim, Ed Dunkhorst and Stockings Conroy etc. would be on the opposite end of the curve.
Cap
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without knowing how the "game engine" factors this in, it would really be hard to say. I would hope that as you say "it follows instructions better", the higher their rated, whether this is a fighter be controlled by the player or the AI. But I would also hope that the higher the rating, that the engine would give the fighter a higher percentage chance at "seeing" a weakness in their opponent and exploiting it, much the same as in real life. I think the only true/correct answer we could get, is from the actual programmer. But of course being able to "exploit" would/should also factor in the fighters other abilities