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Old 01-02-2022, 05:32 AM   #6
kcstengelsr
Minors (Double A)
 
Join Date: May 2021
Posts: 147
I should add that with crowds around 30K or more and especially during playoff and series games that I suspect that the game engine for some reason increases ambient noise frequency and ambient volume automatically so the repetition of ambient sounds is most noticeable with large crowds during games when the home team is either winning or is at least not being blown out (crowd being active). This repetition can be annoying even if you have 36-45 ambient .oggs at the park like I prefer.

Since you cannot set Ambient Noise Frequency below Very Rarely without turning ambient noise completely off (next lowest setting for that at Play-by-Play Options is Never), I suggest keeping Ambient Noise Frequency at Very Rarely while also lowering Ambient Volume to a lower number below default 100 (I suggest Ambient Volume at 80 and tweak to taste). You might have to experiment to find the Ambient Volume which works best for large crowds.

On the other hand you might wish that the crowd and ambients were more active during games featuring attendance below 10K and especially so if attendance is below 5K or if the home team is badly losing the game (crowd being inactive) as I suspect that the game engine then automatically decreases Ambient Frequency and Ambient Volume. With my 36-45 ambient.oggs for this situation I like Ambient Noise Frequency at default Neutral and then I actually increase Ambient Volume to a level which works best for that game. On some occasions I even like the sound of a very laid back crowd doing something through ambients with Ambient Volume at 190 (I suggest for small crowds that you set Ambient Frequency at Neutral and Ambient Volume at 130 and tweak the volume from there).

The main thing to know is that there really is not one final and good for all situations solution to the ambient noise problem. Increasing the number of total ambient.oggs helps quite a bit but you probably will have to go game by game depending upon the crowd to get each particular game sounding like you prefer through tweaking Ambient Noise Frequency and Ambient Volume based upon each game's unique situation. If it is any consolation, at least know that it is easy to change Ambient Noise Frequency and Ambient Volume and that you can adjust both even multiple times within the duration of a manual game.

Last edited by kcstengelsr; 01-02-2022 at 06:39 AM.
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