Thread: Suggestions
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Old 02-03-2022, 06:00 PM   #12
oldfatbaldguy
Major Leagues
 
Join Date: Dec 2020
Posts: 395
Sometimes I wonder if the lack of goaltender movement you're seeing is an actual flaw in the match engine, or just in the animation. Maybe if he's not going to make the save, it shows him not moving at all. Goalies in hockey and soccer sims going back forever have stood still on shots that went two inches wide or got to the goal line a fraction of a second after the period ended. It's not what you'd see irl but the result isn't wrong.

I do see flaws revealed by the animation, although I can't stress enough that this part of FHM is vastly improved and that's why I'm addicted to the franchise for the first time.

Here's one: When players are playing out of their usual position because of a special-teams situation that has expired -- for example, a forward who was on the point, or a defenseman who is playing as a forward because he just left the penalty box and there are already two defensemen -- they stay in that position until the next line change. Even if there's a whistle and a faceoff, that D who got called for hooking almost three minutes ago is still on and he's still at right wing. That's not realistic.
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