Quote:
Originally Posted by thehef
Interesting... One thing that's been determined is that the top base stealers get caught way more often than they should because a bunch of low-attempt guys end up with a better steal % than they should. For example, while Steve Garvey had 5 SB and 4 CS in 1974, in OOTP he might go for 7 SB and 3 CS. That's not noteworthy to the gamer because 5/4 and 7/3 both seem like reasonable random "rolls of the dice." But when you multiply that scenario over dozens, maybe hundreds, of players it - for lack of a better term & understanding - clashes with League Totals, and therefore the high-rate guys get punished in order for OOTP stat totals to jibe with League Totals.
My understanding is that the developers think this may have to do with real-life resulting in more busted hit-and-run plays - for the low-attempt guys - where the runner gets caught, than OOTP produces... Not really sure on this, though. Just what I thought I saw...
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Is there a way to turn off the OOTPB stat total to align with the League Totals? Doesn't it take away the fun of it?
Things don't seem random when it skews all results to hit a predeterimed outcome