So for anyone wondering, I figured it out. It turns out the tags changed sometime between 2020 and 2022 for the ethnicity percentages.
In previous versions, this would have been correct, as it is how my transferred save's world xml file looks:
<ETHN_PCTS>
<ETHN_PCTS etid="2" pct="50" />
<ETHN_PCTS etid="0" pct="50" />
</ETHN_PCTS>
However, in this year's world xml file, it looks like the inline tags, dropped the S:
<ETHN_PCTS>
<ETHN_PCT etid="2" pct="50" />
<ETHN_PCT etid="0" pct="50" />
</ETHN_PCTS>
I did that, and it worked perfectly. I now see both ethnicities listed on the editor screen as 50/50, and by eyeballing it, it looks like generated players follow that ratio as well.
This was probably a problem that is unique to me as I had done all the worldbuilding work on a previous version and wanted to save myself some time by copying and pasting, but hey, just in case anyone else runs into that problem, there you go.
|