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Old 02-21-2022, 01:46 AM   #548
Adam B
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Join Date: Dec 2015
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Quote:
Originally Posted by tomkmb View Post
Apologies if this has been addressed before but it's something I've found since the scouting points issue was updated a few patches back.

For instance in my current Flames franchise, our default scouting is 13 for all the regions of Canada, I hired some more scouts and despite their individual proficiencies in the various regions of Canada the score didnt move above 13.

I understand that we must invest the points into scouting now to take it up to the maximum. However on the monthly budget screen to allocate this we are given +5 as the maximum we can invest which would only take the proficiency up to 18 out of 20 for all areas. Is it just not possible to now get the level up to the maximum of 20?

Thanks!
As Jumpseat noted, your 2 top scouting spots are playing a part in that, as well as the quality of your Scouts. You may need a slight overhaul.

Quote:
Originally Posted by TurboJ View Post
I just started playing and I was surprised after 1974-75 historical season to see many real-life star players finishing the season within 3% of their real-life points totals that year. All run by AI teams so I had no input.

That's uncannily accurate for a simulation.

I'm interested to know how much variance there typically is though. Is it typical that the player points totals so accurately follow the real life statistics - and I also wonder how this is accomplished in the game, if it really is only based on adjusting player ability and not on any 'hard caps' or target values for points.
If you're only simming a year, you should hopefully see results like that - if you're playing with the development engine on, it can change as some players may never develop and some may exceed. You may also see some changes if for instance a guy like Bobby Orr stays healthier than he did in real life (although he's still susceptible to knee issues obviously).

If the league doesn't evolve too it's also interesting to see what happens.
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