Spanners in the Works
Well I need not explain to you how disappointed I am to have to write this but I am experiencing unexpected and unacceptable problems with this project.
It all stems from something I have long suspected that has now been reconfirmed by further testing. When a player is imported, he comes with a predetermined imprint that decrees how his ratings will behave over the course of his career. In the case of these NeL players, this by and large means that, as they progress they move toward the profile you see for them when they import.
For hitters, this is low contact / high power. For pitchers it is high stuff / low movement and control.
I had not been seeing this in a couple of my dev only saves and thought it only happened when recalc is being used. But now I have also seen it in the dev only test environment I was using to - what I thought, at least - fine tune my profiles.
Instead it has shown they are basically unusable in a practical sense. They'll work for a season or two but this imprint will gradually assert its influence and you'll end up not getting anything near the correct statistical output for the players.
I really thought I had done enough testing and seen enough evidence that these would work to start sharing them with you. Apparently not, for which I apologise. You don't know how gutted I am that this is the case.
They are still able to be applied but only using a variety of workarounds that make them unpractical for general use.
I understand why the game has to have this preordained imprint - player DNA if you will - for players when they import. I just don't understand why the game allows you access under the hood if the work you do there ends up having no influence. It's a bit like swapping in a souped-up engine only to discover when you start the car the crappy old one is back in there. Makes no sense at all.
So for now this project has to be put on ice. I'll still be working on the profiles but as I said they serve no practical purpose for the general OOTP gamer, for whom there is already a vast number of play options to suit their needs. Meanwhile, as per usual, the poor old NeL player has to just suck it and see.
For anybody willing to put even more work into the process than these already take to implement and accept a few compromises of realism, hit me up on the DM and I'll walk you through what is necessary.
Again, my apologies for shooting the gun too early here, I really thought I had it nailed down.
G
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