Hello all!
I found this gem in the Logos readme txt:
Quote:
If you would add all these colors to a file name, you would get almost 200 characters plus the team name. Obviously, these file names are too long and they might even cause problems with the operating system.
Hence, we had to add another way how we could get the team colors into the game. We do this with an extra file now. Whenever OOTP imports a logo for a team, it will now look for a file that has the same name as the logo file plus a suffix "_color_settings.csv". If such a file exists, it will be imported and the colors will be used to determine the team colors.
Here's the content of an example file:
City,Name,Notes,From,To,T1,T2,C1H,C2H,C3H,C1A,C2A, C3A,J1H,J2H,J3H,J1A,J2A,J3A,P1H,P2H,P3H,P1A,P2A,P3 A
Atlanta,Braves,Historical logo,2007,2011,AE0101,AE0101,AE0101,AE0101,AE0101, AE0101,AE0101,AE0101,AE0101,AE0101,AE0101,AE0101,A E0101,AE0101,AE0101,AE0101,AE0101,AE0101,AE0101,AE 0101
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I typically create logos and ballcap logos only for teams I'm not managing, so I've used the legacy hex colors in the primary logo files names for forever.
With the new color options, I am really excited about the CSV for colors, but so far I haven't been able to make it work.
Has anyone else messed around with this feature and had success?
Here's how I have it setup:
In game "Logos" folder:
CITY_NAME.png
CITY_NAME_color_settings.csv
In the CSV:
Line one: header data (i.e., "City,Name,Notes,From,To,T1...")
Line two: team data (i.e., "CITY,NAME,,,,HEXHEX...")
I've tried including the header line and not including it, including CITY,NAME and not including it, etc. And I can't figure out the right way to do it.
Once I get it working, I want to see if I can create a line for each change:
L2: CITY,NAME,,2000,2010,HEXHEX...
L3: CITY,NAME,,2011,2013,HEXHEX...
But that's a problem for future Will, I'd appreciate it if anyone can help me make the basic CSV setup work first... Thanks!