A link to my thread on drafting in v21. It will give you an idea of how I organize and draft in my game. Not much has changed between versions on how this works. The scouting reports accuracy in v22 (haven't done my first draft yet in v23) doesn't degrade as quickly as it did in v21. In v21 I had to rescout many players to keep them at "very high". In v22 it seemed once they got to "very high" they stayed there until the draft. This was in a league where the draft was revealed 90 days prior.
https://forums.ootpdevelopments.com/...d.php?t=319942
A quote that may also help from a thread in the v22 forum.
Quote:
Originally Posted by Sweed
I started this thread on how I scout in v21.
https://forums.ootpdevelopments.com/...d.php?t=319942
Still pretty much the same though the timing is different in v22. In v22 once scouted to very high or high the levels seem to last longer. IE not much re-scouting is needed compared to v21.
Short version is
build filters to find draftable players
put on shortlists
scout shortlists
end up with approx 300 prospects on my board
More detail in the linked thread.
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And to your original points about busts? Yeah, I'm afraid in baseball that is the norm and not the exception.