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Old 05-16-2022, 07:19 PM   #37
SirMichaelJordan
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Quote:
Originally Posted by SirMichaelJordan View Post
It’s still being worked on for maybe future patches. Things like this you want to make small adjustments so it won’t potential make other things out of wack.

I would suggest increasing power in the PCM to 1.165 in the meantime.

This will increase power for the player generated which will help spread the numbers around. On default, there just isn’t enough power hitters created relative to the MLB roster which were created based on the league totals.

TBH, this have been a problem for some years now. I think it’s more noticeable in 23 because of some of the engine changes. I’m just glad they finally acknowledged that the generated players aren’t on par with the MLB roster and the fictional players are inferior in most cases.


I’ll post all of my PCM’s that will make Fictional players relative to MLB roster in a few.
Updated PCM to match MLB default roster quality

*These are a work in progress and batters are only tweaked for right now*

Batter Contact = 1.320
Batter Gap Power = .820
Batter Power = 1.130
Batter Eye = 1.045
Batter Avoid K = .680
Running Speed = .650
Feilding = 1.040

Last edited by SirMichaelJordan; 05-25-2022 at 07:12 PM.
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