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Old 05-20-2022, 05:02 AM   #28
thehef
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Join Date: Jun 2006
Posts: 5,345
Quote:
Originally Posted by Lukas Berger View Post
Always appreciated!

That being said, this is just one (of many) reasons why we put it on the setup screen (in all caps for emphasis even!), that it's not recommended to use historical minors and real transactions together.

I suppose we should just stop people from being able to do it entirely, but it's never good to remove functionality imo. At least this way it's possible to experiment with things there still, but the understanding should be that there are going to be parts that won't work right, if you do set things up this way anyway, in spite of the recommendation.
I would hope that rather than taking away the functionality, or even leaving it as is, the decision would be made to find out why a few of these weird things happen (and fix them). Because, in theory, there is no good reason why these two features cannot co-exist... And I've said it before, but one of the reasons that minor leagues in OOTP are (I suspect) not that widely used is because they are so inflexible: IOW, the gamer MUST accept historical minor league structure in order to have minor league players, but the game (very nearly) CANNOT have historical minor league player movement, and a gamer CANNOT have minor league players in any environment other than a rigid (mostly) historical minor league structure... I fear that because of these reasons, OOTP's minor leagues will eventually stop being supported/included... because of lack of game interest/use... which is in turn is because of the inflexibility & limitations... Which would be a shame given all of the hard work Spritze, BigRod, and surely others put into them...

Perhaps, with some care and attention, OOTP minor league module could be a one-of-a-kind, envy of the sim baseball game world. Here's hoping!

Last edited by thehef; 05-20-2022 at 05:05 AM.
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