Quote:
Originally Posted by David Watts
I have started to use high fatigue as well, but I tend to tie it into what injury setting I'm using. If I have adequate numbers of subs to allow for the high normal injury settings, I will use average fatigue. If I use low injurie settings I will use High fatigue.
I do dislike the fake boundaries aspect of high fatigue, but I do think the stat output and games played often look better when using it. Was messing around with a 1970 mlb replay with retire according to history turned on. I had injuries turned off. 1 year recalc. Realized without high fatigue, Willie Horton was going to be Gates Brown. 34 games into the season, he had yet to start a game. He was simply pinch hitting. Now with high fatigue, I'm sure he would have already made at least 2 or 3 starts in the OF in relief of Northrup and Kaline.
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David this is my recomendation to get the best of both worlds. I play this way with either injuries off, or lowest setting possible.
Half of the season my fatigue level is Normal
The other half the fatigue is High
(I change at the 80 game mark)
Even years normal is first, odd years high is first.
To me this does a great job in getting some players more at bats, yet not going back to normal and having catchers only start 105 games or whatnot.
Try it out, see what you think