Thread: Park Factors
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Old 06-28-2022, 08:57 AM   #2
LeeD
All Star Reserve
 
Join Date: Jan 2022
Posts: 736
Park factors are completely under player control, with the caveat that you set AVG and HR between 0.9 and 1.1. There are also limits on XBH settings, which I believe are between 0.5 and 1.5 (not sure here because I've never changed them this much). You can change location, dimensions, and fence heights, but these don't do anything unless you have the game engine auto-calculate the factors. To look at any team's settings, click on the team and go to Info-Ballpark. They will be displayed lower left just like your park factors on your team screen.

What, specifically, are you looking for? Somewhere around half the teams in any league will be dead neutral (1.0) across the board. The most popular changes would be home runs to 0.9 or 1.1 (to take advantage of your team's power or to nerf power if yours isn't that good) or the so-called lefty cheese park, with right-handers set to 0.9, lefties to 1.1, and an all-lefty starting rotation. This was extremely popular last year with the plethora of top-quality lefty bats and arms but not doable (yet) this year because most of the best toppers have been right-handed.

You basically want to adjust the park to maximize your teams' advantages and increase home winning percentage. In the longer term, you want to complete missions and buy players to fit your park and strategy, although this will be heavily influenced by card releases.

Last year, power hitters were garbage. This year, the team belting 200+ home runs is a winner, so I'm trying to fill my lineups with sluggers and play Weaver Ball (two walks and a three-run homer). This - optimizing the roster to PT23 norms - is the key. Park factors can supplement this, but they won't make a bad team good, not-the-least because you still have to play half your games on the road.
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