Quote:
Originally Posted by LansdowneSt
I'm still baffled how the minor leaguers are assessed.
I once thought I did. too, but the more I see how the game treats ballplayers with virtually no stats and makes them stars in the draft and (eventually) in the game, the more I'm convinced the historical minors as a whole, aren't for me.
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I have not tested any more with this but will soon. However, I am almost 100% certain the issue with the Ballplayer and other low level guys getting great ratings is because using the structure to setup the game that I did above I bypassed the "Make-Bad" setting screen where you specify a minimum at bats/innings pitched to make minor leaguers bad or with reduced potentials.
The more I think about it I believe I can get to that step before switching to the advanced screen and finishing my league creation. If so that will help with a number of them.
The second thing I do is heavily edit a lot of my draft class to make a lot of those short-career low minor players bad and I have also modified the MiLBMaster.csv file by deleting all players without a first name (the "Ballplayer" guys) or with just a first initial but no full name. This gets rids of a lot of those players who, if you did edit the rookie class, become high draft picks.
My first attempt was just to make sure I could run a fictional structure (including minors) with real minor league players entering each draft. That works, so next step is a fine-tuning plan.