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Old 07-22-2022, 07:52 PM   #82
darkcloud4579
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Join Date: Jun 2003
Posts: 8,663
Quote:
Originally Posted by erik.ootp View Post
I can see, that no easy way for everyone to work on the names.xml file has been found.
What I took away from the discussions:
  • filesize to big
  • a lot of new/extra steps to mod the file
  • uncertainty about correct structure
I can maybe work on the filesize a bit, so hopefully everyone can open this file without crashing their PC.
Other than that it's just a whole lot getting used to XML. You can check the structure of XML files by opening them in your browser. Things like replacing a whole nameset shouldn't take to long. Maybe we can get some tutorial, that looks at some of the standard modifications a user would do.
Please let me know if I missed some problems with this file.
Modding it is the real problem because before it was very dextrous and now it's not. I appreciate that you're engaging with us at all about it, I realize we're a very small subset of the game audience of folks who even mod.

I think the trick isn't so much tutorials, I think it's just as Ktulu suggested a way to import the existing XML files into the new version so we don't have to start from scratch when modding. While a few folks (including me) here have managed to get things working, being able to migrating the existing names files into the xml format would make modding and adding new namesets way easier.
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