Thread: Manager/GM
View Single Post
Old 07-24-2022, 10:51 AM   #6
brotherblues
All Star Reserve
 
Join Date: Nov 2020
Posts: 658
Quote:
Originally Posted by Pelican View Post
My thought was, if you are playing out every game as the active manager, creating attributes would be meaningless, since you are obviously going to make free choices regardless. [If, on the other hand, you plan to auto play games or parts of games, then by all means you need to create a set of strategy that is consistent with your general philosophy, and hope the AI follows it…] In other words, those attributes are for AI or auto-play. When you manage “manually” they would never come into play. Am I missing something?

What would be super cool, but I gather a whole different programming venture, would be for the AI to generate attributes for you, based on your practices and tendencies and decisions manually managing games. As the season wore on, you would develop a set of manager attributes that mirrored your managerial style. But deriving attributes from game decisions is the exact opposite of determining game decisions based on a set of attributes that already exist.
That would be AWESOME. Imagine if the game kept track of all the decisions you make and at the end of the season it'd spit out "these are the strategy sliders you'd have if you were a manager" or, to go further and crazier, a statistical breakdown of all your managerial decisions.
brotherblues is offline   Reply With Quote