Quote:
Originally Posted by Pelican
My thought was, if you are playing out every game as the active manager, creating attributes would be meaningless, since you are obviously going to make free choices regardless.
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They are not meaningless. If I hire a manager who is 'controlling' (for example), some players won't even entertain a contract with your team. You get the old, "I refuse to play for....". What if a human is the manager? Is he considered 'neutral'? Just how does staff cohesion work?
Some managers are better at development and/or aging than others, based on attributes. Are human managers 'default'?
That's just a couple of examples. When it comes to game/lineup/rotation strategies, then it really doesn't matter.