Quote:
Originally Posted by David Watts
Yes. I was thinking I might turn fatigue down for September. Still trying to decide.
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It's a tough one because, in reality, that's kind of counterintuitive - don't you think? Players would be more susceptible to physical fatigue as the season wears on. What is perhaps needed is some sort of override in these key game situations, but I doubt that would be possible.
I'm finding with 23 that the AI will play them unless they have hit a certain fatigue level, somewhere around 65% from the look of it. But, even then, that isn't fully representative of how it would work in a must-win game at the very pointy end of a regular season.