Hey all, I've been doing of bunch of investigation into these issues on my end as well. From what I can tell from all the trace files this definitely still points to a ram issue.
For example in many of the traces it says something like;
Physical memory: 1,279 MB
or Physical memory: 1,750 MB
But from my testing, the app may use up to 1,500MB when running 3D with default settings in standard 2022 games, which is why we say the min RAM is 2GB.
The reason you're only seeing this in standard games I think is simply because there's much more player data and stuff in those games, versus fictional ones which we create fresh.
That being said, when I use simplified audiences I can get it down to using 1,300MB of memory instead. However this still comes close to the limit on some devices.
For the moment, please try to close down any background processes that may be running on the device because some apps will continue to run even if you just put them in the background.
And in the meantime I'm going to add some extra logging that I hope will clarify the exact issues we're running into here for next patch.
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