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Originally Posted by matttb324
Had a few other questions...
1. Is it best to erase player's past histories or can I keep them in order for players to add to their statistical records?
2. How to managers work? Like if a team drafts a player/manager of the era, will he become the manager of the team most likely? Seems like that is the case...
3. I'd like to play around with the market sizes and budgets. For instance, the league has a team in Worcester and Louisville, I'd like to change those to small markets and make NY and Chicago big markets. Is there any reason I can't play with those numbers in the sim, will that mess anything up?
4. When I get to 1904 is there anything special I need to do for rookies and new 1904 players to enter the draft or will the game take care of that?
5. Finally, just curious, are the pictures in the game for these early days supposed to more or less match the faces of the actual players or are they just randomly generated?
Thanks so much!
Matt
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OK, in order and as best as I can.
1. You will always be able to see an historical player's real-life stats in the player's profile, if that's what you're worried about here. Other than that, it is purely a personal preference one way or the other. If you import all the history from 1871 you'll have to contend with those "weird" early stats when only one or two pitchers were used and BAs were through the roof and other anomalies caused by the early rules clogging up your leaderboards. Levi Meyerle hitting 460 or whatever, dudes with 600 IP and 40+ wins. Personally, I hardly ever import them and never from before 1901, but as I said it's up to the individual.
2. As far as I'm aware, the game kind of treats player / managers as if they are two completely different individuals. So say Fred Clarke for example - if you start a historical game in a year where he is playing and managing, you'll find separate entries when you search CLARKE - one as a player, one as a manager. And, if he gets fired as a manager or traded as a player, the other version doesn't have any link to that transaction.
3. OK, for financials you need to be real careful. On an overall basis, the FINANCIALS tab is your friend here. This section in particular:
This lets you know the effect changes will have on the league as a whole.
But you really need to plan it all out because things can go real hinky real fast. I maintain financials in all of my leagues to try and achieve what it seems you are looking for. But I only touch the budget, market size and owner spending.
The raw financials seem to have very little sway in those early years, especially if you are using Res Clause rules. Even not, however, the gap between revenues and salaries in the standard model used by the game is such that even the smaller-market / budget clubs can still be aggressive if they want to.
Again, it is trial and error. Only make small incremental changes each year and nudge the league / clubs in the direction you want rather than make wholesale / huge changes is my advice.
Also, historical saves default to the adjusted financial settings being applied each year (I think). So you need to try and work with this - I recommend you leave this ON as it will keep you broadly in line along the way.
4. The main thing to watch here is the number of Rounds because you need to ensure you have sufficient players coming in. Are you going to enable historical minors? That will give you more players in the Draft but also has the corollary of meaning there are more teams needing more players at the lower levels. The Ghost Players option is your friend here if you want more players in the Draft Pool and for the big clubs. Otherwise MiLB teams won't be able to field enough players or will be super uncompetitive. The AI has real problems with roster management.
If you start at the beginning of my Bucs save, you'll see posts about the Rookie Draft each year listing the number of MLB rookies for that year. I don't think I've ever had the Draft set to more that 10 Rounds and usually less than that.
The other thing to keep in mind is the Draft Reveal date. Are you having the Rookie Draft during or after the season? Either way, until you find your rhythm I'd keep the gap between the reveal and the Draft at around 90 days. That will give you enough time to prep up for it. Set it at the very beginning and be ready for the first one.
5. If you enable Facegens, they will match up where available to the correct player, otherwise a fictional one will be generated if there hasn't been one modded.
Hope that helps!
G