11-30-2022, 08:06 PM
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#7
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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Quote:
Originally Posted by Charlie Hough
I beg to differ, and this has been reported, documented with numerous saved game test files, and I've provided OOTP Developments with multiple save files and a video to show the sim's behavior.
First, let's be clear on what I'm going here. I'm creating new historical replays using OOTP's own historical game creation wizard, with neutralized stats and real minors turned on. I'm choosing the year from OOTP's own menus.
When creating a new saved game using the wizard, the game does not always import or create the same modifiers for the selected year. It sets different modifiers at times, which makes no sense. They should always be the same numbers when the saved game is first created and before a single game has been simmed.
Regardless, once OOTP has created the new game and I click the Continue button to actually advance and begin the season, it calculates the modifiers again and seems to use entirely random numbers. They are different every time. I have repeated this again and again with new saved game files, and I submitted video to show it happening live.
When using the menu in an attempt to re-import the correct settings, it does the same thing. Sometimes it seems to import or calculate a common set of numbers for the season in question. At other times, it imports or calculates random numbers.
In either case, once you click Continue and advance the sim, it calculates league totals and modifiers again, and it creates a random set of numbers, some of which can be extreme, and not just in a single case. I've seen OOTP calculate and create an extreme number for a particular stat or category multiple times.
Even if I use the menu to re-import from the same historical season, the results are still sometimes random, and certain modifiers are occasionally extreme.
So it's very clear that something is seriously wrong here, especially since I'm not doing anything other than using the historical wizard and setting the recalc period, the type of stats used, and how potential and ratings are calculated. I have never touched anything related to league totals or modifiers in the creation process.
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See my breakdown of my season totals from my HRD upthread. Your output stats at the end of the season are all that matters. The strange looking modifiers that get you there, are just the vehicle to arrive at the stats you want. I know it looks bizarre when you look at the wacky looking modifiers, but trust me, it works. I'm a real stickler for controlling the offensive environment in all my games, and I've never seen it done any better than OOTP does it. I'd be right there with you, if it didn't.
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