View Single Post
Old 11-30-2022, 08:11 PM   #9
Charlie Hough
Hall Of Famer
 
Charlie Hough's Avatar
 
Join Date: May 2006
Posts: 3,640
Quote:
Originally Posted by actionjackson View Post
Long story short, ignore the modifiers. Focus on the league wide stats results you get, when you check them out, at the end of the year. If they're reasonably close, then you know the modifiers did their job, regardless of how crazy they look.
That's the issue. With these random and extreme modifiers that OOTP either calculates when it first creates the game or re-calculates as the first season begins, completely skewed things are happening.

For example, the game set sac bunts at 5.556 when it re-calculated the modifiers when I advanced from initial creation to the first game of the first season (it has set a number above 5 more than once in my saves, all for the exact same historical season).

In the first instance, where I actually simmed nearly 100 games of the season, not one sacrifice bunt attempt that was actually put into the field of play ever failed, and not one catcher ever threw to second in an attempt to throw out the runner moving from first. Not once. Ever. But as soon as I re-imported the modifier to a sane number, the very next sac bunt attempt failed, and failures have been happening with some regularity since then, as you would expect. It was a complete night-and-day difference.

If gameplay were unaffected or functioning as normal, that would be one thing. But that's not what's happening, depending on which numbers get imported or re-calculated. The numbers are all over the place, and this is all happening when I finish creating the save and then I click Continue to simply start the season. Once it creates those random and sometimes bizarre numbers, it uses them all season, and if a certain modifier is really extreme, it has a major impact on stats and play outcomes.

Last edited by Charlie Hough; 11-30-2022 at 08:13 PM.
Charlie Hough is offline   Reply With Quote