Quote:
Originally Posted by Garlon
This is quite possibly his setup for the league. There are minor leagues and probably recalc is disabled so the game is using the development engine and then there is talent change randomness settings and development settings. The player ratings are probably changing to all of these things each time he sets up the league so when the game dynamically tests before the season begins it is faced with many random variables for that test.
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No, all of this originally happened using the game's default single-season replay settings, where it's strictly 1-year recalc with development turned off.
It happens immediately at the start when absolutely nothing has happened yet in the sim. All I've done is create the game and then click Continue to advance one day.
In other sims where I've tested this with development turned on, no games have been simmed, and there have been no ratings changes, no talent updates, and no development yet. It's happening right at the start, before the first season can even begin.
It's also not a temporary test by the sim because OOTP calculates these random modifiers and then uses them for the entire season. It does not change them at any point throughout the season after it does this initial calculation.
This affects all modifier categories, with complete randomness for the exact same historical season created with identical settings. And I've now confirmed that this happens whether you're using historical minors or not. I just created a 1979 sim where most teams have only a handful of players assigned to the minors, and the teams with the most minor leaguers have maybe 10 to 15 at the most. So it can't be an issue of players in the minors somehow causing this.
Whatever this is, it's not acceptable because it's already proven to dramatically skew play outcomes and statistical output. Also, since the modifiers end up being random, and the numbers vary wildly from instance to instance, it's not as simple as tweaking one category or setting. It's a complete mess.