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Old 12-01-2022, 02:50 PM   #26
Charlie Hough
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Join Date: May 2006
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Quote:
Originally Posted by Rain King View Post
Charlie, have you seen this issue when starting in a year other than 1979?
Yes, I just ran three tests with 1978, and the sac bunt modifiers were as high as 3+ or 4+. Those were on initial saved game creation. Then, as an experiment, with these initial numbers in place and the game on opening day, I tried using the auto-calc modifiers button to see what the sim would do. It calculated all modifiers again, and the sac bunt modifier started coming in as high as 9.745 and 10.000!

Other modifiers were generally pretty similar between new saved games or auto-calculations, but occasionally there are differences that can add up to a fairly significant impact on statistical output, such as the error modifier being 0.2 higher for a particular outfield position. But I can live with those kinds of variants.

I also ran some 1914 tests, and the fielding line drive double-plays modifier came in at 6.456, 8.841, and 9.407! ! I'm not sure what the correct number should be for 1914, but wild swings like those certainly don't make sense. Incidentally, in my last test with 1914, the sac bunts modifier was 10.000. So, as I've been trying to convey all along, we have problems across multiple modifiers, and whether certain modifiers are set to an extreme at all, or how extreme they are, seems down to randomness and specific test instances.

In contrast, I've run about five tests with 1985, and the modifiers are all pretty similar between saves. There are still differences every time, which I understand is normal for OOTP, but they're typically minor. Sometimes the sac bunt number can be about 0.5 different between saves, and sometimes there's still more movement in the outfield errors modifiers than I'd like, which seems odd, but I haven't seen any major issues.

At this point, things don't look good. Since there is no consistency between saves, years, or calculations, and the extreme numbers aren't always happening with the same modifier, I don't see how to work around this very easily.

Last edited by Charlie Hough; 12-01-2022 at 04:17 PM.
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