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Old 01-01-2023, 07:54 PM   #31
Lucky_Will
Minors (Double A)
 
Join Date: May 2022
Posts: 100
Quote:
Originally Posted by jasg224 View Post
Ah, ok! One thing I found out when doing my own thing, is that ratings from 200-250 are "exclusive" to players that are very very good at something...
Okay, last bit before I start simming the game. I adjusted my ratings based on your advice with some minor tweaks.

For Offensive and Defensive ratings here's my setup:

=ROUND(200*([FIFA RATING]/100),0)
  • Sets the FIFA rating on a scale of 1-200, vice the usual 1-100. I use this for strong side stats (BABIP v RHP, for example)

=ROUND([OOTP RATING]*((RANDBETWEEN(60,95))/100),0)
  • Sets the weak side stat as 60-95% of the strong side stat.

=ROUND(RANDBETWEEN(0.95*[OOTP RATING],[OOTP RATING]+(200*LOG(1+([OOTP RATING]/200)))),0)

=IF([PREVIOUS SCORE]>199,199,[PREVIOUS SCORE])
  • These two calculate potential ratings, first based on a random number between 95% of the original rating and a factor applied to the rating. Then, it looks at that value and if it's 200 or greater, it returns 199 to avoid people getting too OP.

The exceptions to this setup are for pitching ratings. For position players, the resulting ratings conversions are usually pretty low, even when using 250 as a bounding number. For pitchers (which are IRL goalkeepers), I kept it as 250, since I create significantly fewer pitchers compared to position players, so some pitchers with maxed out stats won't mess up the whole world.

For ratings, I tweaked my setup slightly:
  • BABIP = Reaction
  • Avoid K = Control
  • Gap = Crossing
  • Power = Power
  • Patience = Vision [changed to Composure with FIFA 17]
  • Speed = Sprint Speed
  • Stealing = Acceleration
  • Baserunning = Attacking Positioning
  • Sac Bunt = Jumping
  • Bunt for Hit = Heading
  • Pitcher Stamina = GK Positioning
  • Holding Runners = GK Reflexes
  • Pitcher Movement = GK Kick
  • Pitcher Control = GK Handling
  • IF Range = Short Passing
  • OF Range = Long Passing
  • IF Error = Balance
  • OF Error = Agility
  • IF Arm = Finishing
  • OF Arm = Long shot
  • Double Plays = Dribbling
  • Catcher Ability = Marking
  • Catcher Arm = Slide tackling

Okay, so that's the last bit on player creation. Next real post will be the start of the sim with the two months of off-season before the start of the Big Five cup tournaments on 1 March.
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