This conversation is really interesting.
If you'll indulge me one more time, I just want to quickly clarify something that Rain King wrote in his first response: \
Quote:
Originally Posted by Rain King
If your create a historical season starting in 1968 the ratings are going to be based on the players' 1968 stats (or 3-year, 5-year stats if you have those options chosen).
Recalc doesn't ever get involved until the change from one season to the next.
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Ok, so when I create my world and the CPU generates my first set of players for my first season (say, 1968), no matter what options I have selected (recalc, dev. and TCR), those players initial ratings will reflect their 1968 statistics, right?
Every player has a 1968 rating that he starts with every time I create a 1968 season, no matter what. And that rating is based purely on his 1968 performance.
Now, if I have development on, the moment I advance to the next day, some ratings might start changing (manager effects, personality and randomness, etc). If I have development off, nothing changes and they remain as created..
With both Development and Recalc on, no matter what kind of development happened during the course of the season, when the season is over, each player receives a brand new set of ratings purely on Recalc, correct?
Or does Recalc nudge his ratings one way or the other, but the effect of the previous season's development is still present in the ratings?