Quote:
Originally Posted by David Watts
I've often wondered what the folks that worked on real transactions/real lineups feel when folks say that OOTP isn't a replay game? All one has to do is create a real lineups/real transaction league make some adjustment to the adjust and make bad setting and OOTP will produce some flat out amazing results. If OOTP ever took the time to create actual rosters to go with real lineups and real transactions, so that bullpens and benches are true to real life, OOTP could compete with the majority of the replay games out there.
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The engine isn't a replay engine. It isn't trying to get numbers as close as possible to the real life counterparts. It is trying to recreate players with a realistic distribution of possible outcomes. That is what I mean by it isn't a "replay game".
If you rate players who performed at the extreme ends of the spectrum exactly on those results you are going to see MORE extreme results of some kind in most of your simulations.
I want to simulate 1961 like you are really rewinding time and re-experiencing it as an alternate reality. It is MUCH more likely that Maris hits 56 home runs in that scenario than 66.