Quote:
Originally Posted by Rain King
Other suggestions you made sound great, but become head scratchers when you think about how OOTP might be able to actually go about it. What should OOTP use in Chris Carpenter's injury years to rate him? This kind of thing becomes very difficult because as you change the "rules" to "fix" one player that might "break" another. How does the game even know he was injured vs. some other reason for low playing time? There is technically an option for this (by disabling Recalc and going with the development engine), but again maybe not exactly what you want.
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Not quite the same thing, but when I've run a sim where I want
replay over multiple years, but want the "what if" of Koufax not retiring after the '66 season, unfortunately due to the fact that the Retire Accdg to History feature doesn't work with historical txns enabled, I have to unretire him after every season. However, other than that annual PITA, I have had success with having Development On (something you typically wouldn't want in a replay), but having the TCR setting at 1 (the lowest possible without turning Dev off). This results in a very reasonable post-'66 career path, factoring in aging, for "The Left Arm of God."
That said, these games/results were in pre-v23 OOTP, probably 20-22. I have not tried this yet in 23...
Back maybe 8 or 10 versions ago when Retire Accdg to History (and Miss Seasons...) both worked with historical txns, I don't know what the game was doing with player development for the post-retirement and missed seasons, but it was working well. Maybe it was doing something similar to my settings noted above. I dunno. But I'd sure like to see a return to full functionality of RAH and MSAH.
I think, but am not sure, that with historical txns off and replay settings, RAH and MSAH history work as intended... At least they did in the past. So I'm wondering what the game does for the missed & post-retirement seasons in that scenario...