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Old 02-11-2023, 09:13 PM   #94
tehsuigi
All Star Reserve
 
Join Date: Sep 2019
Posts: 822
Quote:
Originally Posted by PSUColonel View Post
I have a question/observation. I downloaded the template, and opened it up to find the teams' do not have pre-existing players. This is fine, I can just create them, but the issue I see, is that the Sabermetric Player Creation Modifiers are all listed at value 1.000. This means when you create players, they will be MLB caliber.

For those trying to realistically "re-create" Japanese baseball, this isn't very realistic. I think it might be worth examining what Sabermetric PCMs' are a good fit to re-create the league in question.


My initial thoughts are this:

Batting AVG: 1.000
Extra Base Hits: .800
HR: .950
Walks: .980
Strike Outs: .900
The 2022 Modern QS and league templates have the accurate player creation modifiers from [LEAGUE REDACTED] because I was able to recover those. Same as what uknownick posted.

The historical QS is...going to need a re-do based on what nick also posted. Maybe for 24, I'll fix the player creation by properly scaling them instead of just letting the MLB ones get applied year to year.
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