Quote:
Originally Posted by thehef
Cool stuff!
I'm wondering where those roster limits come from. In the milbleagues.csv file, which would seem to be a likely source, there are fields for active roster and reserve roster limits. However, those don't jibe with the limits you reported. For example, here are the the active & reserve limits for 1919, 1920, 1921, and 1922, per that file:
1919 - Texas League: 15, 11
1920 - Tx Lg: 15, 11
1920 - Negro Lg: 20, 13
1921 - PCL: 25, 10
1921 - Tx Lg: 20, 10
1921 - Ng Lg: 20, 10
1922 - PCL, Tx Lg, Ng Lg: same limits as '21
In addition, if you create a game starting with the 1920 season, OOTP does not reference this file; it pulls its league & structure data from its "game creation program" (for lack of a better term). It only uses this file (and others) for subsequent seasons... That said, the data in the game creation program should match what's in the csv file...
Overall, a bit of mystery, though... 
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Until teams have complete farm systems, I would think any type of limit on minor leagues/Negro Leagues will only lead to problems. All the teams operating with a reserve roster will be able to stockpile players to their hearts content, while teams such as the St. Louis Cardinals would only be allowed 20 extra players total. At times like this, trying to mimic real life should not even be a factor. Even with full farm systems, I'm not sure minor league teams should have limits. These forums are full of people complaining about strange sign and release issues and often times roster limits are the issue. I don't want to see teams drafting Lou Gehrig in November and dropping him in December.
That being said, I've never seen a minor league team with a reserve roster.