Quote:
Originally Posted by David Watts
Until teams have complete farm systems, I would think any type of limit on minor leagues/Negro Leagues will only lead to problems. All the teams operating with a reserve roster will be able to stockpile players to their hearts content, while teams such as the St. Louis Cardinals would only be allowed 20 extra players total. At times like this, trying to mimic real life should not even be a factor.
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It is actually the reverse. Not having limits creates problems with player shortages for lower level teams.
I might be recalling incorrectly but I think the minor league roster limits were installed to prevent indy teams (and big league organizations) from stockpiling huge numbers on their reserve roster. Without roster limits when playing with full historical minors enabled you would run into a lot of problems with lower level indy teams not having enough players to field a team once you get into an era with a huge number of minor leagues since the upper minors were hoarding guys.
As a result it would stop your game and you had to find players to fill the rosters manually (assuming you are not playing with ghost players enabled). Using the minor league roster limits helped eliminate that issue.
If you don't like those limits and want to change them you can go to the stats folder of your OOTP23 files and open the Milbleagues.csv You will find a column for ActivePlayerLimit and ReserveRosterLimit. Adjust those up and the roster max will increase but you may run into issues with not enough players in the late 1930s when the number of minor leagues balloon.