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League total modifiers should receive a thorough review as well. A few messages ago, I reported some numbers that seemed awfully extreme and suspicious to me, and they would potentially negatively impact run scoring.
In OOTP 23, there were problems where the sim was calculating extreme league total modifiers for a couple of modifiers at times, and I had to adjust them when those cases occurred. But it wasn't consistent, even in saved games created with the exact same season and settings. In this case with run scoring in OOTP 24, it seems consistent across people's saved games.
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