View Single Post
Old 03-27-2023, 08:20 AM   #10
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 299
Quote:
Originally Posted by Matt Arnold View Post
There are 600 more errors than the earlier pictures, so it definitely has an impact. The factor is not necessarily a direct multiplier - just because an error rate is 2 doesn't mean that players at that position will make twice the errors than the default. Especially as there as a number of errors that obviously will come from other parts of the system (OF throwing errors, for example, are impacted by how often runners are being challenged on throws).
Has this been changed from prior versions? I'm not saying it is supposed to be an exact match, but my understanding of the modifiers was that they were supposed to represent a specific increase over a baseline value (e.g. a 1.25 modifier represents a 25% increase over 1.)

I have been setting up leagues in a similar fashion for a few versions now, and while I have to mess around with league total modifiers and player creation modifiers to get certain stats the way I like, I have not had this issue with errors as they aren't tied to any PCMs.

Ran a one season sim using the MLB standard sim out of the box and the fielding % is .990 (This would be a record by the way.) As noted above "turning up" the folding modifiers to 1.9 led to a 58 increase. Is your suggestion that to get to 1980's error rates, the modifier be push to 3 or higher? Just quite a jump from how it worked in prior versions.
Attached Images
Image Image 
atlbrave1 is offline   Reply With Quote