Fighting Injuries and adding a bit of momentum from hits
I would like to see more injuries related to fighting especially with players who don't fight nearly as often. Also physical players that play with an edge and are constantly hitting are adding a spark to they're teammates morale mostly pushing the dial to they're teams overall momentum. These energy players not only add momentum but also wear down they're opponents extremely fast (sapping energy and unfortunately adding risk of injuries) and causes the opposition to make mistakes and become intimidated in especially forechecking, going in the corners and forming plays in front of the net, this all comes at a cost of course as these same energy players who generate momentum and energy can also get injured quicker than most players with the style of game they play.
- Creates a effect that forces teams (AI and Human) to play some form of toughness and adds some real value on it, especially playoffs just like in real life
- Still allows the (AI or Human) to choose skill over toughness but comes with cost if players don't engage or counter with they're own energy players
Baked into the injury slider of course that will allow more or less of this.
2D vs Classic Engine Simulation
The amount of Hits in Classic simulation seems more accurate as the big hitters accumulate more hits thru the season as opposed to 2D. I find it very frustrating to ramp up my physical players to hit more in 2D mode and they barley throw any hits. I hope the classic vs 2D can be more polished in the next version of FHM.
Special Abilities
I hope these are added to the draft for players. Seeing them all basically fall off thru the years seems very depressing... I usually need to manually add these to players every July 1st, I don't go to crazy but focus more on the physical players
Training
I would love to see this area of the game revamped! If I would like to slowly transition a power forward into a more physical player, I'd love the tools and creativity to enhance this via training.. Or a player that is extremely skilled in passing but is lacking the shooting accuracy to put him over the top! This portion of the game would allow us to virtually help craft or enhance specific players skillsets... it will also help as players age, and they're abilities start to decline they may not be able to help contribute offensively as they once did so focusing all they're time in defensive and mental training could help lengthen they're careers by a few more years if they're suited to become more of a leader& checking style of player.. ie: Sean Monahan
Notes
Currently to view notes, we need to find the note tab and click it, this feature is not attached to the player in its form. I would LOVE the ability to write notes such as several paragraphs in my own words to complete reports on my players in the profile section under the roles area where they're is plenty of space! A marker of some sort to also indicate what players I have notes on and what players I don't.
Last edited by BlackIce; 04-02-2023 at 07:25 PM.
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