My biggest gameplay complaint: Double Play Failure
OK, this has bothered me for a couple of versions now. The 6-4-3 double play is the fastest for the infield to turn because no one is out of position. It is exceedingly RARE for a 6-4-3 to be broken up by a sliding runner from 1st. In OOTP double plays fail over 70% of the time. The success rate of double plays in real life are far greater than OOTP credits. Particularly 6-4-3. The other combinations take longer to develop and are more prone to be beaten or broken up. 3-4-3, 4-6-3, and 5-4-3 (although that one is successful more often than not) allow more time for a speedy runner to do a "hard slide" at second.
Does the game logic take into account the speed of the runner? That has not been my observation so just asking. Or does it account for the position skill of the infielders? Does the combination itself even matter? Or is gameplay just weighted towards DP failure. I do think the speed of the batter reaching first does matter. That has been my observation at least.
This is not new to 24. It's been going on for a while now.
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