Quote:
Originally Posted by Matt Arnold
Sometimes this is simply a case where the text objects for "broken up by a sliding runner" triggers more often than "the fielder decided not to throw over to first for some other reason" due to something in the text engine.
Basically, when the play develops, the game engine will decide due to a number of factors to eat the ball at second and not throw to first. And then the text engine and 3d engine both have to "interpret" that in their own ways. Ideally we would be able to match things up a little better, maybe adding in more flags for like "bobbled the transfer" or "throw to 2nd was slightly off but not enough to make the play there" and stuff like that.
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Thanks Matt, that does make sense. Actually it's a credit to the game that sometimes you forget that it IS a computer games and has a finite number of text replies to describe a situation that can have a lot of nuances.
One thing I have noticed is the the infield is set to DP depth a successful DP turn is more likely. Anecdotally it's more than 50% from what I've watched.