Quote:
Originally Posted by drksd4848
Without more ways to customize them or specify how you want them to work, dynamic cameras are kinda useless. 
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They're not perfect but they are greatly improved. With OOTP's default MLB stadiums I have not had any views obstructed during game play, though only 65ish games into my first season so haven't played in all of them. Occasionally when the camera pans the stadium before the game the camera may momentarily lose some of the view (Ie at Wrigley sometimes a rafter partially obstructs the camera, which kind of adds a bit of character to the presentation IMHO).
As far as Silvam's parks and all of their different cameras it's not surprising there are some conflicts. Not Silvam's fault, of course, and there's no way I'd expect him to search out the conflicts and fix them. He's already done yeoman's work in supplying us with a great mod. Nor is it OOTP's fault either IMHO. It just is what it is.
jg2977 is correct they can be fixed by closely observing game play in stadiums with the issue and figuring out exactly which camera it is, or disabling the camera for dynamic use. I haven't played many historical games but I did have the issue at Comiskey 1970. It was obvious the camera was "sticking" behind a scoreboard on the second deck facade. I actually think it was a default v24 camera that I had imported into the historical stadiums that was causing the issue. Anyway I simply opened the stadium in the editor, went through cameras until I ran across the culprit, zoomed slowly until I could see the field, saved camera. Next game all was well.
I love the stadium pan, pregame, and the dynamic camera during games in Silvam's historical parks. The occasional conflict is more than made up for by the added atmosphere in "Silvam's time machine".