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Old 07-14-2023, 04:59 PM   #5
Syd Thrift
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Join Date: May 2004
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Quote:
Originally Posted by redsixerfan View Post
That's very interesting and informative. But do we know how "correct" he is in all those different settings? I did hear more than one person suggest turn off stealing though.
Im not even sure how you’d check this to be honest. I will say that the game will use whatever it has apportioned to it. If you have a 10 man bullpen with one guy set to do nothing but long, low leverage relief, that’s probably all he’ll do. If you have a 4 man pen, it’s my experience that the AI will avoid using tired players first before truly considering roles, so if it’s the 9th inning with a tie score and the only guy above a 50% fatigue is your long man, expect him to be used.

But generally speaking, I sim out all my games until the 7th so most of the decisions I see the AI make with regard to pitching are choosing long relievers. It’s my experience that the AI will pretty much only use higher grade relievers before the 7th if the score is still close (although IME if, say, a starter leaves due to injury in the 3rd and someone has to throw multiple innings, that’s pretty much always done by the long man regardless of the score) or in the specific case of stoppers if the game is absolutely on the line in the 6th inning.
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