Quote:
Originally Posted by Pelican
You’ll get as many responses as there are posters! It depends on what your goal is in simming. If you want results as close to IRL as possible, TCR should be zero, and development at the 1.00 default settings. If (like me) you enjoy some divergence from reality, and “what if” possibilities, you can increase TCR from the 100 (default) and adjust the player development and aging as you see fit. I tend to increase TCR to the 150 range, and both development and aging to 1.15 (so young players mature slightly faster, and old players age slightly faster). YMMV. It’s fun to experiment, as long as you are okay with surprises. In historical sims, aggressive changes will effectively prevent you from “cheesing” the game by drafting HOF players when they are unknowns. They may never develop.
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I only play historical simulations and I can move the TCR up from time to time, not much as I said before max 115.
I play with development activated and ratings recalculation OFF, with TCR of 100 I have found surprises like Mark Langston never made it to the big leagues, he was always a player with a Potential of 20 (he never got above A if my memory serves me correctly).
By just having the OOTP Development Engine ON, Recalculation OFF and a TCR close to default you can get a lot of players that did not perform as they did IRL.
As mentioned before, if you want to be as real as possible in the simulation it is better to leave the TCR 0 (this means that the players will reach their maximum potential without variations) and Recalculations ON so that each year the players have a similar performance and you can have the real year to year variations.