Quote:
Originally Posted by HonusWagner
Am currently doing a historical-fictional hybrid (though most of players are historical).
TCR 100 until ASG then 125 to end of season, to add a bit of variable. However, have since gone to 75 for the year. Reason being, other settings provide variables: long term injuries VERY LOW, short term injuries MODERN, fatigue VERY HIGH, suspensions LOW, historical rosters OFF. Plus, with AI eval 5/55/30/10 a decent historical players could get caught in an unfriendly home field (eg ex flyball SP in a HR park) and be traded or released or platooned thus effecting performance.
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AI controlled teams are always going to make strange decisions regarding rosters when stats have a lot of weight in player evaluation.
In both historical and modern games I do not under AI evaluation Ratings below 70. Since a player with two "bad" months as you mention but still with very good ratings can be demoted to AAA, released or traded for lower rated players.
In my historical games I don't use the recalculate ratings every year because knowing the history it is very easy to cheat the system, when you know that such a player has a MVP season 3 years in the future and has just been released by a team.
I always have the OOTP Development Engine ON.