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Old 08-23-2023, 07:40 AM   #11
kcstengelsr
Minors (Double A)
 
Join Date: May 2021
Posts: 147
I have played hundreds of games since I introduced this file and the fact of the matter is that ambients don't seem to appear on a frequent basis when the crowds are less than 5K even if you set the ambient volume at 190 or higher. I think the game just assumes that crowds that small only rarely show interest in the game being played but ambients will be more prominent if the game is a close one or if the home team is winning.

I have a new rule of thumb which I use for setting ambient volume prior to launching a manual game. Check the attendance and then set ambient volume as follows:
90 ambient volume: all star games, world series, and crowds of 50K and higher--I also set crowd, field, and music volumes at 90 for these large events. I also like to have ambient frequency at very rarely for these large events with ambient frequency at normal for all other sizes of crowds.
100 ambient volume: crowds of 45K to 49K
110 a v: crowds of 40K to 44K
120 a v: crowds of 35K to 39K
130 a v: crowds of 30K to 34K
140 a v: crowds of 25K to 29K
150 a v: crowds of 20K to 24K
160 a v: crowds of 15K to 19K
170 a v: crowds of 10K to 14K
180 a v: crowds of 5K to 9K
190 ambient volume: crowds of less than 5K

Perhaps I should update all of my sounds files found here at the mods as I now find that more ambient variety is key to a good experience. Currently my Yankee Stadium circa 1961 has 86 different ambients and the crowds are such that volume is normally around 140 or so. You can listen to games with that many ambients available free on Twitch games from Yankee Stadium by kcstengelsr. My small crowd file would probably be better if I added additional ambients in some update as it only has 24 ambients compared to 19 for the default game sounds file.

Last edited by kcstengelsr; 10-27-2023 at 05:51 AM.
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