|
Some Issues
Two persistent issues have cropped up in this sim.I’d appreciate it if anyone who has similar experiences would offer their impressions.
First, I have noticed that all - as near as I can tell - minor league players without major league service have degraded values for baserunning, stealing, and speed. On the 0-100 scale, every player is in single digits. This is true, even of players with lots of SB and RS. Once they reach the majors, more realistic numbers appear. Is this a defect in my scouting (which is on high accuracy)? I suppose it means that there will be few if any SB in minor league games, one base at a time, fewer runs scored. I have edited some of my minor leaguers, to see if it makes any difference.
Second, the AI managers, at least in head-to-head games, are leaving SP in the game for far too long, well over 100 pitches, when they are losing and ineffective, with a full, rested bullpen available. Incredibly, the AI manager has failed to pinch-hit for a SP (or RP in some cases) where the team is losing, and runners are on base. Obvious PH situation. The last time this happened, I tried to go into the opponent roster and name a pinch-hitter, but I cannot do that. This is making the games less competitive. I have tried dialing back the strategy setting on pulling SP, and the setting for SP endurance in general. Nothing works.
These both seem like bugs. I don’t think changing various settings is a viable remedy. Has anyone else run into this problem?
__________________
Pelican
OOTP 2020-?
”Hard to believe, Harry.”
|