Any way to keep the initial talent over time in a fictional league?
I'm setting up a fictional league and I want to sim the first ~25 years so that the league has some backstory before I start to manage a team. I notice that every test simulation I set up, the initial talent is awesome with hitting leaders slashing .340/.440/.650 and pitching leaders with ~2.00 ERA. These are great and the numbers I want to see! However, over time these great leaders vanish and the hitting leaders slump back to around .320/.400/.600 and the pitching leaders end up at 2.80-3.00 ERA. The offensive environment stays relatively stable, but the leaders are just not there anymore.
I have a 24 team league, each team with AAA, AA, A, and R affiliates. I have 3 feeder leagues: 1 with 26 colleges, 1 with 4 junior colleges, and 1 with 24 high schools. Finally, I have an independent league for the scrubs that get cut or are undrafted (this league does not have an amateur draft and just signs free agents). I have disabled automatic free agent creation and the amateur draft only uses feeder league talent. I also have a default amount of international free agents, scouting discoveries, and established international free agents.
Anybody have any advice on keeping the talent level up in a fictional league? Happy to discuss more details about this league I'm setting up (I've put in a ton of work with custom logos, uniforms, stadiums, and more).
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Just a Pirates fan looking for his McCutchen
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