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Old 09-17-2023, 04:40 AM   #3
Joelman111
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Join Date: May 2019
Location: Pittsburgh
Posts: 125
Quote:
Originally Posted by Rain King View Post
How many rounds is your draft? Do you have the option checked to create additional draft-able players. What are your international amateur settings?
My draft is 16 rounds (20 rounds was recommended by the manual, but that's not quite sustainable with my number of feeder teams). I am not creating additional draft-able players- my amateur draft uses feeder league talent only. As stated, the international amateur settings are on default.

Quote:
Originally Posted by Rain King View Post
When there are no longer outliers, that is usually a symptom of your league talent being too high, not too low.
I have heard that before, but I'm not certain the league can get by with fewer feeder teams. Just numbers wise. Also, I am concerned that if there are fewer players, then there will be fewer chances for true outliers to be created. For example, the odds of getting a guy with 70 contact AND 70 power AND 70 eye is extremely low, so having fewer players means there is less of a chance of a player like that being generated. Maybe I'm thinking about this incorrectly and the game will ensure outliers are created regardless of number of players.

Quote:
Originally Posted by Rain King View Post
Basically, once the average league talent rises to a certain point it is no longer likely that any individual players can get high enough above that line to be a significant outlier.
This logic makes sense to me. Is there any way for me to tamp down the amount of talent coming out of feeder leagues? Like just have them produce more scrubs? That way I can keep the number of players created the same, but just lower the average talent level.
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