I don't see there's a mismatch in talent for what I'm suggesting. In the fifties the teams continued to try to steal, although not often, even with success rates well under 70%. Apparently at the time they though if a player stole more often than he was caught they were ahead.
Although the rate is low by later standards managers still have a steal rate near the middle. It's the modifiers that depress the rate. So an individual manager can cut his team's rate even more. Except if everyone does it. Then the modifiers kill the strategy.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.
Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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